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Made by:

Millan Manji- Project lead, Main Programmer, all rounder

Rinamiku (me)- Texture-er, concept artist

Aiden Cunningham- Game Design

Kyle Potgieter- 3D modeler

Manuel Scussel- 3D modeler

Michael Bawdon- Game Design

Remi Piercy- Level design Lead, Game Design

Ryan Williams- 3D modeler

Shine Varghese Daniel- Audio

Tinker Trials is a a FPS shooting game that you can create your class and weapons. in this game it introduced so many types of receivers, throwables etc. Its a whacky game that the weapons were sometimes overpowered and most likely its like playing Sandbox in Gmod.   This game Is only Single Player with 4 levels to play through.

My role is to paint a Player made Ryan, 3D Assets (weapons & armour) made by Manuel Scussel and some concept art.  the programs I used was Substance Painter, Maya, Photoshop & Illustrator for the UI designs and Sketchbook for my concept art.  

Tinker Trials Official site

                                   https://sites.google.com/student.sae.edu.au/tinker-trials/home?authuser=0

My Reflection

https://sites.google.com/student.sae.edu.au/ciu212-learning-journal/learning-journal-part-2

Concept Art

Player Concept

Background concepts

Armour concept

Weapon and Ui Concepts

3D Textures

Armour Assets

Weapon Assets

Player Model

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